So happy to have stumbled upon this, I love ZXSpectrum/C64 gfx, grew up with tim.exe and you managed to squeeze some lemmings in this, wut, and it's free, thank you for making this, it is super inspiring <3
Jon (@nuclearfriend) )was working on some changes. One of them was that you could output a level as an image file, that looked like a screenshot of your level, to share easily which was cool. But I think he got sidetracked with other random projects do don't know when he was going to finish it up
One of my levels, the second one to be exact, has a boulder running after you. The boulder is outside of the playing field so I am not sure if it's gonna work out, but it sounds cool and a much better way to play levels than the one right now. I am also going to write some things that should be added or changed for the next update whenever it comes.
Bug and changes()
{
Ask if the player if they actually want to clear the screen in the map editor; //it has happened a couple of times
Implement a button that hides the UI in the map editor because you can't place blocks behind the buttons and the only way that I know how to place a block in those spots is to move the map around with the arrow keys;
I want to rotate the springboard; /* You should be able to rotate everything except the person and the door instead of flipping */
There is an annoying bug in the map editor, an object that has the ability to be attached to a wire will break randomly after I place any other block;
The grass, background, and the ceiling background will become invulnerable to my delete ability after I start the map and they can only be deleted again if I reload the map;
I don't like the block that stops the player from building. If you want to fill a room that has sloping floors, part of the room will have a black background and the other will have skulls; /*that’s the opposite side of the slopping floor*/
Oh man that level is brutal, but I figured it out! The solution doesn't seem to work every time (because of our dodgy framerate dependant physics) But it's such a clever use of the mechanics, I didn't even know you could do all those things :D
And you're right, it's very satisfying when you get it!
Glad you liked it! yeah i wasn't sure how hard it was, but i had a feeling it might be rough. also i think i found what you're talking about. that is actually just a tiny bit different from the way i did it so i never noticed the inconsistency. (edit now the normal way i did the map is consistently not working so idk actually) i changed the level a little so that it should be more consistent maybe.
here's an attempt at something a bit more explicitly puzzley. this has 2 different possible solutions (unless theres some i missed). i really love this game!
Dave and the SeaDads….this game is awesome. Should win LD46 and makes me feel bad about my entry ;) This was a ton of fun. I can’t see how there isn’t a sellable product on Steam here with like 100 levels. The puzzle design was awesome. Loved the art and music too. Great effort as always.
I'm really keen too! We ran out of time to make them during the 72 hours, but I think there's enough mechanics to do a bunch more interesting ones. I'm in the middle of another game jam now, but once that's done, I'll look at doing a post-jam build of the game. Hopefully include a level editor too!
Good game, unfortunately I placed a sunk wall in one of levels and can't remove it (all other objects I can remove with right click except this one)...
← Return to game
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So happy to have stumbled upon this, I love ZXSpectrum/C64 gfx, grew up with tim.exe and you managed to squeeze some lemmings in this, wut, and it's free, thank you for making this, it is super inspiring <3
I like this game, it feels very clever to play!
Excellent puzzle game! Love the lemmings like feeling style!
Excellent retro art!
Great job!
this is rad. gg, literally :)
A bumpy Ride
I beat the level on the dunder.exe but I cant beat it on the browser the same way I did it on dunder.exe
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These are all great!!
I am glad you enjoyed them. I had a break but I am thinking to start making them again. Do you know if the game will be updated again?
Jon (@nuclearfriend) )was working on some changes. One of them was that you could output a level as an image file, that looked like a screenshot of your level, to share easily which was cool. But I think he got sidetracked with other random projects do don't know when he was going to finish it up
One of my levels, the second one to be exact, has a boulder running after you. The boulder is outside of the playing field so I am not sure if it's gonna work out, but it sounds cool and a much better way to play levels than the one right now. I am also going to write some things that should be added or changed for the next update whenever it comes.
Bug and changes()
{
Ask if the player if they actually want to clear the screen in the map editor; //it has happened a couple of times
Implement a button that hides the UI in the map editor because you can't place blocks behind the buttons and the only way that I know how to place a block in those spots is to move the map around with the arrow keys;
I want to rotate the springboard; /* You should be able to rotate everything except the person and the door instead of flipping */
There is an annoying bug in the map editor, an object that has the ability to be attached to a wire will break randomly after I place any other block;
The grass, background, and the ceiling background will become invulnerable to my delete ability after I start the map and they can only be deleted again if I reload the map;
I don't like the block that stops the player from building. If you want to fill a room that has sloping floors, part of the room will have a black background and the other will have skulls; /*that’s the opposite side of the slopping floor*/
}
I'll be waiting for the update.
There are 4 endings to this level. Try to get them all.
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A weird level with a bunch of red herrings
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btw, don't play it, it's garbage
Wow this game is utterly amazing, how did you manage this in 72 hours?
Congrats!
great game. made a thing, not sure how well it functions as a puzzle, but the completed route is pretty satisfying
Oh man that level is brutal, but I figured it out! The solution doesn't seem to work every time (because of our dodgy framerate dependant physics) But it's such a clever use of the mechanics, I didn't even know you could do all those things :D
And you're right, it's very satisfying when you get it!
Glad you liked it! yeah i wasn't sure how hard it was, but i had a feeling it might be rough. also i think i found what you're talking about. that is actually just a tiny bit different from the way i did it so i never noticed the inconsistency. (edit now the normal way i did the map is consistently not working so idk actually) i changed the level a little so that it should be more consistent maybe.
here's an attempt at something a bit more explicitly puzzley. this has 2 different possible solutions (unless theres some i missed). i really love this game!
Again, really creative puzzle and really satisfying to figure out! I think you're better at this than I was ;)
Dudes, this is sooooo good. Well done! (I was bummed I finished it, I just wanted more!)
Dave and the SeaDads….this game is awesome. Should win LD46 and makes me feel bad about my entry ;) This was a ton of fun. I can’t see how there isn’t a sellable product on Steam here with like 100 levels. The puzzle design was awesome. Loved the art and music too. Great effort as always.
Oh man I need more! Please make more levels for this!
I'm really keen too! We ran out of time to make them during the 72 hours, but I think there's enough mechanics to do a bunch more interesting ones. I'm in the middle of another game jam now, but once that's done, I'll look at doing a post-jam build of the game. Hopefully include a level editor too!
Good game, unfortunately I placed a sunk wall in one of levels and can't remove it (all other objects I can remove with right click except this one)...
You dont need to flip for last level ;)
Ooooh, you're right!
This was a really fun game! The puzzles were interesting, the tools were neat, and the art was pretty. ^_^
My only real critique would be that, while I liked the art-style, it did also make the nature some of the tools a little non-obvious.
Overall, however, I really liked this. ^_^
cheers!
Mifflin? Mifflin!
Disappointing that there are no comments that just say Mifflin
Looks cool!