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(+1)

So happy to have stumbled upon this, I love ZXSpectrum/C64 gfx, grew up with tim.exe and you managed to squeeze some lemmings in this, wut, and it's free, thank you for making this, it is super inspiring <3

(+1)

I like this game, it feels very clever to play!

(+1)

Excellent puzzle game! Love the lemmings like feeling style!
Excellent retro art!
Great job!

(+2)

this is rad. gg, literally :)

(4 edits) (+1)

A bumpy Ride

I beat the level on the dunder.exe but I cant beat it on the browser the same way I did it on dunder.exe

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These are all great!!

(1 edit)

I am glad you enjoyed them. I had a break but I am thinking to start making them again. Do you know if the game will be updated again?

Jon (@nuclearfriend) )was working on some changes. One of them was that you could output a level as an image file, that looked like a screenshot of your level, to share easily which was cool.  But I think he got sidetracked with other random projects do don't know when he was going to finish it up

(+1)

One of my levels, the second one to be exact, has a boulder running after you. The boulder is outside of the playing field so I am not sure if it's gonna work out, but it sounds cool and a much better way to play levels than the one right now. I am also going to write some things that should be added or changed for the next update whenever it comes.

Bug and changes()

{

Ask if the player if they actually want to clear the screen in the map editor; //it has happened a couple of times 

Implement a button that hides the UI in the map editor because you can't place blocks behind the buttons and the only way that I know how to place a block in those spots is to move the map around with the arrow keys;

I want to rotate the springboard; /* You should be able to rotate everything except the person and the door instead of flipping */

There is an annoying bug in the map editor, an object that has the ability to be attached to a wire will break randomly after I place any other block;

The grass, background, and the ceiling background will become invulnerable to my delete ability after I start the map and they can only be deleted again if I reload the map;

I don't like the block that stops the player from building. If you want to fill a room that has sloping floors, part of the room will have a black background and the other will have skulls; /*that’s the opposite side of the slopping floor*/

}

I'll be waiting for the update.

(1 edit)

There are 4 endings to this level. Try to get them all.

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A weird level with a bunch of red herrings

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(1 edit) (-1)

btw, don't play it, it's garbage

(+1)

Wow this game is utterly amazing, how did you manage this in 72 hours?

Congrats!

(3 edits) (+1)

great game. made a thing, not sure how well it functions as a puzzle, but the completed route is pretty satisfying

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(1 edit)

Oh man that level is brutal, but I figured it out! The solution doesn't seem to work every time (because of our dodgy framerate dependant physics) But it's such a clever use of the mechanics, I didn't even know you could do all those things :D


And you're right, it's very satisfying when you get it!

(2 edits)

Glad you liked it! yeah i wasn't sure how hard it was, but i had a feeling it might be rough. also i think i found what you're talking about. that is actually just a tiny bit different from the way i did it so i never noticed the inconsistency. (edit now the normal way i did the map is consistently not working so idk actually) i changed the level a little so that it should be more consistent maybe.

(+1)

here's an attempt at something a bit more explicitly puzzley. this has 2 different possible solutions (unless theres some i missed). i really love this game!

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Again, really creative puzzle and really satisfying to figure out! I think you're better at this than I was ;)

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Dudes, this is sooooo good. Well done! (I was bummed I finished it, I just wanted more!)

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Dave and the SeaDads….this game is awesome. Should win LD46 and makes me feel bad about my entry ;) This was a ton of fun. I can’t see how there isn’t a sellable product on Steam here with like 100 levels. The puzzle design was awesome. Loved the art and music too. Great effort as always.

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Oh man I need more! Please make more levels for this!

I'm really keen too! We ran out of time to make them during the 72 hours, but I think there's enough mechanics to do a bunch more interesting ones.  I'm in the middle of another game jam now, but once that's done, I'll look at doing a post-jam build of the game. Hopefully include a level editor too! 

Good game, unfortunately I placed a sunk wall in one of levels and can't remove it (all other objects I can remove with right click except this one)...

You dont need to flip for last level ;)

Ooooh, you're right!

This was a really fun game! The puzzles were interesting, the tools were neat, and the art was pretty. ^_^ 

My only real critique would be that, while I liked the art-style, it did also make the nature some of the tools a little non-obvious.

Overall, however, I really liked this. ^_^

cheers!

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Mifflin? Mifflin!

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Disappointing that there are no comments that just say Mifflin

Looks cool!